PixelsWithin

Selected product work

Mermory

A student product combined focused study modes, daily momentum, social discovery, and a distinctive nautical identity without copying established flashcard tools.

The MVP narrowed six possible study modes to two while preserving motivation, discovery, and a memorable identity.

Role
Brand, product, and UX designer
Project type
Student learning product
Mermory product overview with dashboard, study, and nautical identity screens

Situation and responsibility

What was at stake

Students needed study tools that could sustain consistency, while the product had to enter a category already defined by Quizlet, Knowt, and Anki.

Budget and scope made feature judgment essential. The team could not build every competitor method and still validate the core idea quickly.

Client
Mermory founding team
Audience
Students
Scope
Brand, UX, product definition, and MVP
Boundary
Close collaboration with founders; not a founder-owned product

Diana’s responsibility

  • Led naming and visual identity exploration
  • Wireframed and prioritized the MVP
  • Designed learning, progress, and discovery views
  • Created the nautical progression system and merkoala mascot

Important decisions

Judgment made visible

Each response follows from an observed condition. The last column marks the tempting shortcut the work needed to avoid.

What you noticeWhat it may meanA useful responseWhat to resist
Competitors offered six study methods.Feature parity would delay validation.Prioritize spaced repetition and learn mode.Do not confuse a longer feature list with a stronger MVP.
A competitor occupied the preferred colors.Differentiation needed more than palette substitution.Use restraint, whitespace, and a nautical identity.Do not imitate category conventions so closely the product disappears.
Study consistency was fragile.The next action and momentum needed to remain visible.Surface the next question, daily goals, streaks, and relevant packs.Do not turn motivation into noisy gamification.

Decisions and delivery

How the work moved

  1. 01

    Cut to the learning core

    Use rough wireframes and value-versus-feasibility judgment to reduce six study modes to two.

  2. 02

    Create a recallable identity

    Develop the Mermory name, nautical system, and merkoala through rapid option testing.

  3. 03

    Make momentum visible

    Connect daily goals, study prompts, progress, and social discovery in the main experience.

Working through a similar constraint?

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Supported outcomes

What the evidence supports

Quantitative claims appear only where the repository provides them. The remaining outcomes are explicitly qualitative, operational, or statements of responsibility.

01Scope decision

Focused MVP

Two study methods carried the initial product instead of six.

02Product design

Visible motivation

Daily goals, streaks, progress, and the next question supported repeat practice.

03Brand outcome

Distinct identity

The name, mascot, and nautical progression made the product recognizable in a crowded category.

Bring me the version that is hard to explain.

If your MVP is carrying too many possible features, tell me what users must be able to accomplish first.

Describe a similar problem →